When so many video games come out in one year there's always going to be many that just plain suck. 2016 was a year when we were inundated with unfinished, buggy, or just flat out awful ideas. Here are the worst culprits that missed their potential by an absolute mile:
#10 ReCore (PC/XONE) (3/10)
ReCore was just a really fucking average game in almost every aspect. It's actually boring just having to talk about it. That's such a shame considering how at one time ReCore was hyped up to be an exciting revelation that scratched an itch nobody had bothered to scratch before. Designed by Keiji Inafune, whose ideas have not been brilliant this year as we'll see later on, ReCore revolves around the concept that one core is used to control various mechanisms that can be used to explore the open world. Fine, that actually sounds alright, and if I'm honest should become a neat little game. But no, instead we somehow ended up with one of the blandest gaming experiences of the year. To understand why this game is so boring we have to look at the mission design, which is often just some glorified side quests that don't seem to serve any purpose. It's all very well having a good idea as a foundation, but you can't just waste that with boring missions that feel like an uninteresting grind throughout.
The world you explore is also as exciting and imaginative as wet cardboard. It's meant to be a dystopian world known as 'Far Eden', which in theory I should love, but unfortunately this dystopia just feels dead, and that's not because of the lack of life forms featured in the game, it's because not a lot of effort went into designing it. Far Eden is a drab and dreary world that will have you longing for the comparatively bright palate of Dark Souls. The visuals simply don't fit in the game, and they only serve to further ruin the already average gaming experience. The combat is equally devoid of any excitement. The system works on a 'three colours system', in that there are three colours of ammunition that are only effective against their complementary enemy colour. It's paint by numbers, and I haven't found that engaging since I was about five. There are also a plague of technical issues, but that's nowhere near as infuriating as the primary issues. That's the execution, which is just piss poor.
#9 Bombshell (PC) (2/10)
From one boring game to another. This might actually be worse, although both this and ReCore are good substitutes for sleeping pills. Amazing considering 'Bombshell' was from the guys that gave us the Duke Nukem series, which although are not technically brilliant games are at least damn entertaining. The central character in Bombshell however has nothing on Duke Nukem, and hopefully she'll never be given a full release ever again. I don't know why anyone would want to buy a Duke Nukem game that's lost all that signature entertainment and any respectable gameplay, but I doubt anyone ever will after this catastrophically bad title. I mean just look at that character. How is a game centered around her going to be in any way compelling? Not surprisingly she's an awful character with shit one liners and dialogue that will make you hate her instantaneously.
Maybe I wouldn't care about the protagonist so much if this wasn't a character driven experience, but honestly she's so fucking terrible. She's like one of those cringey people that tries to win you over by becoming one annoying cliche, trying desperately to fit into that stereotypical rock chick role, and failing miserably once her two dimensional personality is instantly exposed. You can't attempt to make a credible story with this crap, and as it turns out the plot is fucking atrocious as well. There's not even any solid gameplay to act as a compromise. It's just boring gunfights. It's so bad that's its enough to make you forget that this character driven game has such a hateful central figure, who if I haven't mentioned is fucking appalling. Nothing else in the game is in anyway memorable, apart from of course the terrible protagonist. The story is rubbish, the levels are rubbish, so unfortunately that leaves the terrible gameplay, and terrible protagonist, sticking out like a sore thumb.
#8 Alekhine's Gun (PC/PS4/XONE) (2/10)
A spy thriller named after a famous chess formation. You may be thinking a game with that style must be deep and sophisticated. Well no, quite the opposite actually. Alekhine's Gun is actually part of the 'Death to Spies' series, which sounds nowhere near as high brow as the latest incarnation's title may suggest. The reality is that Alekhine's Gun could have been a great game, but only if anyone had actually bothered with it during the development phase. A stealth game centered around The Cold War should be filled with atmosphere, but this is just one big empty universe that rarely brings up anything exciting. The stealth system is just broken, which is great in a game primarily based around stealth. Furthermore the combat is just horrendous. Your character would feel more natural if they were urinating at the enemies rather than firing bullets. Punch the shit out of enemies is the way to go thanks to the dreadful balancing of the combat mechanics, although even that fucking animation looks ridiculous.
Alekhine's Gun looks as awful as it plays, and has the technical capabilities of a hemorrhoid. You could have told me this was a Playstation 2 game and I would have believed you. But the worst thing by far in this game is the story. Jesus Christ, it's like watching a compilation of some of the very worst B-movie scenes. The characters have to be seen to be believed, and as for the narrative, well that's just hilariously bad. Mix all this crap up in poorly designed environments and you've just summed up this game in a nutshell. Trying not to crack a smile during the allegedly serious tones of the game is a mammoth task, and that's even before you've got round to fighting any enemies.
#7 Umbrella Corps (PC/PS4) (2/10)
An MMO based zombie game should be a guaranteed money whore, but only if you actually bother to make a playable game. So no, that does not mean integrating a competitive multiplayer angle on top of the zombie hordes, because that simply doesn't work. As a result the multiplayer of Umbrella Corps is flat out confusing, and at no point do you ever have a good laugh. Who would have ever thought that eliminating the other team whilst for some reason also evading zombies would be a total mess? Then there's the single player, which is an even bigger joke. For some reason the developers didn't think you would notice that the missions are all on the same fucking map. You're literally playing the same mission over and over again, and don't think that's to do with any story element, because there simply isn't a story. This is a campaign that revolves around simple fetch quests. Turns out not a single person gave a single shit about this game during development. Either that or they forgot to hire anyone to write a story or design levels, and this was just the work of some programmers in their tea break.
What pisses me off with this game is that there's no creative flair, no artistic merit that would indicate anyone ever cared. It is undoubtedly the most generic and lazy game of the year by a mile. Oh, and just a side note, this is part of the Resident Evil series. Instead of promoting the game as a Resident Evil title the publishers treated this release like a child conceived by mistake, and a mistake that nobody ever thought of using a condom to prevent. It's no wonder they dropped such a huge name in gaming from the title, because Umbrella Corps has nothing to do with the beloved franchise that is Resident Evil. Most Resident Evil games have working controls. Most Resident Evil games don't have infuriating combat mechanics. Most Resident Evil games have competent AI. Most Resident Evil games aren't made by fucking lazy developers that can't even be bothered to do a half assed job. What an absolute joke of a game.
#6 Gemini: Heroes Reborn (PC/PS4/XONE) (2/10)
Here's this year's most pointless game that everyone seemed to love for reasons I still can't work out. Just because a game looks quite cool doesn't instantly mean it's going to be good quality, so whilst you can do some weird telekinetic shit in this game the rest is just rubbish. Gemini: Heroes Reborn is the story of a girl who unlocks great powers, and to be honest I just don't give a fuck. The story is just pure shit, and thankfully it only lasts a couple of hours, which is good for your sanity, but not so good if you were hoping for a respectable game rather than a cheap tech demo. I have no idea who wants to pay full retail price for that, but contemporary critics certainly thought so and gave this game rave reviews as a result.
To be fair the powers this game revolves around can be fun to use, about twice. Wandering through the grey and dreary environment, plowing through waves of enemies with little skill gets tedious after a short while, and when there's no substance behind the basic combat there's always going to be problems. It's one of those experiences that starts off feeling really fancy, but actually afterwards you really start to wonder what the whole point was. The game also crashes all the time, and performs like a dog that wants to be put out of its misery, in case you needed any more reasons to avoid this release at all costs. So yeah, the developers should probably go back to the drawing board with this one, as I suppose there's a decent concept hiding behind this mountain of shit. Yet another case of a good idea that was ruined by poor execution.
#5 Mighty No. 9 (Fucking Everything) (2/10)
Oh shit, another Megaman game. No, it's just some cheap imitation trying to make a few bucks from nostalgia. And I bet you can't guess whose idea this was? That's right, it's our old friend Keiji Inafune. Inafune thinks that nostalgia can sell games, and to be honest he's not wrong. Just a shame he couldn't include anything else in this soulless disaster. Whether due to mismanagement or just pure incompetence this release was plagued from the very start with endless delays and ended up being rushed out the door. I can't imagine that went down too well with the backers on Kickstarter that raised over four million dollars to develop this game, although I'm sure they were even more pissed off with the allegedly finished product. I guess it serves those backers right for trusting a heavily funded Kickstarter project which once again followed the history books and turned out very, very badly.
What the fuck was that money spent on? Might No. 9 looks like ass, is painfully short game, has zero replay value, boring levels, and a lack of any imagination. Inafune may as well have just fucked off to the Caribbean with his amassed fortune, as that would have probably pissed less people off. Mighty No. 9 actually reminds me of one of those cheap Chinese knock off products, as the Megaman series seems to have been described down the phone to some incompetent developers who have no idea what they're doing. The result is a cheap ripoff with zero excitement for anyone, only allowing the player to just run about a bit with some bellend in a suit named 'Beck'. Honestly, both the character and this game look worse than a genital wart, only genital warts don't cost four million dollars unless you acquire the services of a really fancy prostitute. In fact having genital warts is probably less of a disappointment than owning Might No. 9. Seriously, some classics should just stay dead.
#4 No Man's Sky (PC/PS4) (0/10)
Haha, what hasn't already been said about this PR disaster. As someone who was also sucked into the hype I can empathise with the hordes of people that brought this game on false hope. The ability to traverse a whole galaxy with each planet being characteristically different sounds absolutely amazing. 18 quintillion different planets were advertised by the developers, which is beyond my comprehension; that prospect might be more exciting than life itself. Unfortunately in the case of No Man's Sky there's fuck all to do once you get to those 18 quintillion planets that are all essentially the same with different stupid looking things you can laugh at. All you do is mine the planet for absolutely no fucking reason and then fuck off to the next one, for guess what, absolutely no fucking reason. Yeah you can attempt to get to the centre of the galaxy, but that has absolutely no consequences, so why would you? In terms of gameplay there simply isn't any. No Man's Sky, as we've heard a million times this year, is a good idea at best that unfortunately nobody bothered to turn into an actual video game.
I'll happily admit there's a lot of potential for this franchise, but there's no excuse for releasing a game that simply isn't finished. Gamers had a right to feel angry at the developers after the launch fiasco. There's no narrative involving a galactic conflict, no multiplayer, no economic system, no unique animals, no visually stunning worlds, no actual variation aside from random algorithms that sure as hell don't create diverse planets that are effected by their individual location. All these things were promised during development. I'm pretty sure that's fraudulent full stop. Not content with being lying scumbags the developers then turned their back on the obviously frustrated community. I get that the immense hype wasn't of their doing, but there's no excuse to flat out lie to consumers and then not communicate with the community after the backlash. Not surprisingly many now refer to this mess as 'One Man's Lie'. What we can say is that No Man's Sky is a legendary disappointment that I'm sure will be talked about in the gaming industry for years to come.
#3 Roller Coaster Tycoon World (PC) (0/10)
What the actual fuck happened to Roller Coaster Tycoon? How can you go from the highs of the original trilogy to this absolute mess. Oh that's right, get some no name developers to try and recreate a classic with almost zero funding. As a result what little content there is looks absolutely shit. The coaster creation is rubbish, the amount of content is rubbish, the art design is rubbish, and the game performs like absolute rubbish. All these elements used to be absolutely spot, and made the originals so much fun. Hell, I even spent the majority of my childhood on them, as did many others.
I apologise if this is coming across as simply a personal attack from me, but I and many others waited a whole twelve years for more roller coaster action, and all we got in return is an incomplete game that barely functions on even the most basic of levels. If the stupid customisation tools don't infuriate long time fans first, then the tanking performance as soon a single person enters your fucking park will. It's so fucking infuriating when a developer rushes a game to make a quick buck, ruining a respected name in the process. With dollar signs in their eyes Atari forgot what made the originals such an integral part of my childhood, and that for me that's absolutely unforgivable. I don't even want to waste my valuable words on this abomination. This isn't Roller Coaster Tycoon, and I sympathise with everyone who bought the infinitely better Planet Coaster in disgust.
#2 Ghostbusters: The Video Game (PC/PS4/XONE) (0/10)
The Ghostbusters game might actually be worse than this year's Ghostbusters film, which is an achievement within itself really. Just like the film this game has dull and irritating characters, only the ones in the game aren't even featured in the Ghostbusters universe. They don't even have names. The developers couldn't even be fucking assed to make up characters, which is so fucking tragic. How little effort can you put into a video game? This must be a game marketed for kids because honestly the challenge this game presents is simply non-existent. Not only are the missions mindnumbingly uneventful, but they're also all the same idea. And they go on for fucking years. You'll be begging by about the halfway stage for it to finally put you out of your misery and finally end, only for the next mission to be exactly the same. But the worst sin is just how bland the whole game is. It's Ghostbusters. How can you not create something cool or exciting with that iconic license to play with. Instead gamers got a lazy game that never even bothers to charm the player or create an environment that's fun to play in. This is a cash scam at every step of the way. No one cared about the consumer during the production, this was just a lazy excuse to milk some money off the rebooted franchise.
Even the majority of crappy games based off of newly released films are better than this effort. I honestly think there's a conspiracy here that the developers absolutely hated the franchise and so wanted to ruin it for everyone. Maybe the boss's wife was sexually assaulted by Dan Aykroyd, but why else would the player be punished for wanting to enjoy a Ghostbusters game. Only someone who truly hated Ghostbusters would force consumers to listen to the theme song over and over again like some torture method, or be forced to fight enemies so painfully boring it feels like sensory deprivation. The thing is this torture method will set you back full retail price. No, fuck the publishers. This game isn't even worth a dollar, but they still think it's acceptable to charge a ludicrous amount because they know a Ghostbusters game will sell. Luckily the developers filed for bankruptcy three days after launch, so I'll doubt we'll be seeing shit like this for a while. Serves them right too. How fucking dare they massacre a well love franchise for a few bucks? Makes me fucking sick.
#1 Strike Force: Desert Thunder (PC) (-10/10)
Steam in 2016 went absolutely mental. There must have been at least fifty billion indie titles released this year alone, and as you would expect from indie titles most of them were shit. Any number of shit games Steam supported this year could have occupied this spot, and actually they could have occupied the whole list, but here is the one that embodies everything wrong with steam. Strike Force: Desert Thunder is just not a functioning game, simple as that. There doesn't seem to be any attempt to make a finished game, and actually it resembles more of a high school project from some bored teenagers. For starters the mechanics are just pathetic. Every important aspect of a fun, or even playable shooter is missing. The AI is just broken. They don't even react when you shoot at them, and that's assuming that every object in the game hasn't already glitched out.
Strike Force: Desert Thunder has the fucking audacity to claim it's set in a large open map, which is true if you like your large maps with nothing in them. This is just a game full of sand and poorly rendered objects that have about as much life in them as Henry VIII. The developers also claim the loadouts are customisable. That's true, only there's twelve guns to choose from. Honestly, The Dalai Lama has a better choice of guns than that. I'm not even going to comment on the technical qualities of this game, because as you can clearly see there aren't any. In fact there isn't a single positive I can think of. This game is the embodiment of pure excrement; a game without merit. Seriously Steam, have some fucking quality control. I don't know, build a virtual wall or something, that seems to be the in thing at the moment. Just stop shit like this from ever being released.